PORTFOLIO
Research and Writing​​
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​The Battle for Better Air, Asimov Press, 2025. A history of the technology and policies that led to improved indoor air quality.
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Convening During Covid-19: lessons learnt from organizing virtual workshops in 2020, aXiv, 2020. An overview of the remote workshop design process behind the 2020 WiML Un-Workshop, which I helped run.
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The Loom and the Thresher: Lessons in Technological Worker Displacement, Medium, 2019. An essay on insights from history for the potential economic impacts of AI.
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See also my Substack which has more recent writing.
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Program Management​​​​​​​​​
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In close partnership with an OpenAI founder, I led the creation of the OpenAI Scholars program and the OpenAI Fellows program. Whereas the OpenAI Scholars program focused on creating training pathways for researchers from underrepresented demographic backgrounds, the OpenAI Fellows program focused on training researchers to shift from different disciplinary backgrounds (e.g., physics).
Alums of these programs have gone on to make foundational contributions to AI research, including (non-exhaustively) the development of scaling laws for language models, music generation systems like Jukebox and MuseNet, and the GSM8K dataset. Alums have also cofounded companies such as Anthropic and Exa and one currently leads a team at OpenAI.
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Links on the OpenAI Scholars program during my tenure:
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Links on the OpenAI Fellows program during my tenure:​
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​Media Production​​
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I'm currently producing a documentary (Staying In, Helping Out), which interviews people who launched innovative projects during the COVID-19 pandemic and saved many lives as a result. I also currently advise Eleos AI on their communications.
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At OpenAI, I produced several kinds of media content:
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OpenAI Five Benchmark - I produced a large-scale publicity event and demonstration match for OpenAI Five, which had more than 80,000 concurrent viewers (see shout-out at 57:37).
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OpenAI Five - For the final match, I produced this video, in collaboration with the Dota team. Related videos have been viewed over a million times.
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Learning Dexterity - I produced and edited the sound for this release.
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OpenAI Scholars final presentations - I ran the event and produced the video for Scholars Demo Day 2018.
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​Technical Contributions​
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Working in Python and Lua and contributing over 5,000 lines of code, I helped to create the Gym Retro dataset. This dataset made 1,116 retro videogames ready for use in reinforcement learning training, and remains the largest dataset of its kind. The dataset can be found on GitHub here.
August 2021 - ongoing
STAYING IN, HELPING OUT
Directing, editing, and interviewing for a documentary series focused on innovative ways people worked towards fighting the COVID-19 pandemic. Produced with funding from Open Philanthropy and the Centre for Effective Altruism.
March 2020 - August 2020
WOMEN IN MACHINE LEARNING
ORGANIZER, Women in Machine Learning Un-Workshop at ICML 2020
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Organized a virtual workshop alongside other women in machine learning, featuring 100+ posters, ~30 breakout sessions, and ~400 participants with an international team. Hosted panel with Doina Precup, Anima Anandkumar, and others. Wrote a paper coauthored with other organizers (Convening During COVID-19).
2019 - ongoing
INDEPENDENT RESEARCH
Independent research focused on technological history, as well as AI and general purpose technologies' impact on humanity, examined from a long timescale.
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Writing featured in the import.ai newsletter (largest AI policy newsletter), total reach of ~30,000 views at the time of publication (The loom and the thresher: Lessons in technological worker displacement).
2017-2018
OPENAI
PROGRAM MANAGER | AI TRAINER
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Created Scholars, Fellows program at AI research organization to surface and address social, ethical, and accessibility issues. Managed teams of up to 20 scholars, interns, and fellows. Partnered with mentors across globe and firms throughout bay area. Reported to COO.
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Top achievements:
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Created OpenAI Scholars Program with OpenAI cofounder. Created cross-company effort for Scholars Program to change demographics of ML and engage in mentorship, introduced new researchers from all across US, The Navajo Nation, and the world. Secured $250K sponsorship with AWS. See additional impacts of this program above.
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Led the creation of educational curriculae on ML and frameworks on subjects like equity and inclusion, AI ethics, and leading with empathy. Created technical-skill-based selection process that reduced bias and increased accessibility—scaled process and reduced time from 40 hours to 10 hours
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Helped to create gym-retro dataset– reverse-engineered >1,000 retro games for RL training
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Developed Fellows program playbook and curriculum for beginning RL researchers with input from every research team at OpenAI, collaborated with dozens of different researchers, gave guidance on intersectionality
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Produced Dota Showmatch event with 80K concurrent viewers on Twitch that yielded an onslaught of public relations and interest in deep reinforcement learning, and produced numerous paper release videos
2015-2016
MURAL
CONTENT MARKETING MANAGER | BUSINESS DEVELOPMENT
First hire in San Francisco. Collaborated with a team distributed across the United States and Argentina. Created promotional materials and scripts still in use. Pushed adoption among Fortune 500-level organizations.
2015
SOMATONE INTERACTIVE
PRODUCER
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Managed voiceover producing, sourcing, and engineering for Riot Games, Super Evil Mega Corp., Gameloft, and Frima.