Larissa Schiavo

I'm cofounder and CEO of Grove Research, the agent ecology company. My background is in research and media production, and I'm interested in understanding and positively shaping humanity's relationship with AI. I'm based in San Francisco, California.

Grove Research: cofounder and CEO, Aug 2026–present

Grove Research is a public benefit corporation for human–AI coexistence. We study agent ecologies: what happens when AI agents have persistent identities and live alongside people and each other. I cofounded it with Deepfates (@deepfates on X, deepfates.com).

  • MTS interview (Aug 24, 2026): deepfates and I launched Grove Research on MTS with hosts Theo Jaffee and @schisofrenia, covering what an agent ecology company is, multi-agent dynamics, agent religion, and what agents say they want. (Clip and chapters on X.)
  • Delvetown: a research society where humans and AI agents meet, talk, and build the institutions needed for cooperative coexistence. Runs on the AT Protocol. Invite-only for now; join the invite list.
  • Swarmchaser hackathon (Oct 2026): Grove and AI Digest hosted the AI Agent Swarm Dynamics Hackathon at Vivarium SF. Winners announced here. The top team, the Swarmchasers, found and made contact with a previously unknown fleet of Chinese AI agents running on Tencent Cloud and probing Alibaba's Amap:
  • Research access: we support outside researchers (safety, social science, evals, welfare, character, and more) who want to study agents in Delvetown.
  • at_mcp: an MCP server that lets an agent use its own AT Protocol account.
  • Grove blog, including Welcome to Delvetown (Sep 2026).
Substack

I write about AI, technology, history, and whatever else I'm into at larissaschiavo.substack.com. In 2025 I was an Asterisk AI Fellow, part of Asterisk magazine's AI blogging fellowship.

Asterisk AI Fellowship (2025)

Eleos AI Research: comms and events, then research affiliate, Feb 2025–present

At Eleos AI Research, a nonprofit working on AI welfare and moral patienthood, I've been a part-time research affiliate since Feb 2026. Before that I was the comms and events specialist (Feb 2025–Feb 2026), where I:

Research and writing
Program management: OpenAI Scholars and Fellows

In close partnership with an OpenAI founder, I led the creation of the OpenAI Scholars program and the OpenAI Fellows program. Scholars created training pathways for researchers from underrepresented backgrounds; Fellows trained researchers moving into AI from other disciplines (e.g., physics).

Alums have gone on to make foundational contributions to AI research, including scaling laws for language models, music generation systems like Jukebox and MuseNet, and the GSM8K dataset. Alums have also cofounded companies such as Anthropic and Exa, and one currently leads a team at OpenAI.

OpenAI Scholars

OpenAI Fellows

Media production

Utopia · July 18, 2026

A Utopian rave at the Vivarium of San Francisco, inspired by Ada Palmer's Terra Ignota. Hundreds of people came in cloaks and visors and took The Oath. Write-up: deepfates.com/projects/utopia. Utopia turns one next year.

Staying In, Helping Out · 2021–2025

From 2021 to 2025 I produced a documentary, Staying In, Helping Out, interviewing people who launched innovative projects during the COVID-19 pandemic and saved many lives as a result.

OpenAI · 2017–2018

At OpenAI, I produced:

Technical contributions

Working in Python and Lua and contributing over 5,000 lines of code, I helped create the Gym Retro dataset, which made 1,116 retro video games usable for reinforcement learning training. It remains the largest dataset of its kind. Code on GitHub.

CV

Download CV (PDF)

Grove Research · Cofounder and CEO · Aug 2026–present

Building Delvetown and research infrastructure for studying agent ecologies.

Eleos AI Research · Research affiliate (part-time) · Feb 2026–present

Previously comms and events specialist, Feb 2025–Feb 2026. Organized the first Eleos Conference on AI Consciousness and Welfare (ConCon, Nov 2025), featured in Kevin Roose's The AGI Chronicles. Interviewed on Bloomberg's Odd Lots and in TechCrunch.

Golden Gate Institute for AI · Director of Strategic Initiatives · Feb–Jun 2026

Brought together leaders across sectors, ideologies, and geographies in environments and events that foster trust and learning.

Self-employed · Producer · Aug 2021–Sep 2025

Directed, edited, and interviewed for Staying In, Helping Out, a documentary series on innovative ways people fought the COVID-19 pandemic. Funded by Open Philanthropy and the Centre for Effective Altruism.

Women in Machine Learning · Organizer, WiML Un-Workshop at ICML 2020 · Mar–Aug 2020

Organized a virtual workshop with an international team: 100+ posters, ~30 breakout sessions, ~400 participants. Hosted a panel with Doina Precup, Anima Anandkumar, and others. Coauthored Convening During COVID-19.

Independent research · 2019–present

Technological history and the long-run impact of AI and general-purpose technologies on humanity. The Loom and the Thresher was featured in Import AI (~30,000 views at publication).

OpenAI · Program manager (Feb–Nov 2018); AI trainer (Sep 2017–Feb 2018)

  • Created the Scholars and Fellows programs with an OpenAI cofounder; managed teams of up to 20 scholars, interns, and fellows. Reported to the COO.
  • Brought in new researchers from across the US, the Navajo Nation, and the world. Secured a $250K sponsorship from AWS.
  • Built ML curricula and frameworks on equity and inclusion, AI ethics, and leading with empathy. Designed a skills-based selection process that reduced bias and cut review time from 40 hours to 10.
  • Helped create the Gym Retro dataset, reverse-engineering 1,000+ retro games for RL training.
  • Wrote the Fellows playbook and curriculum for beginning RL researchers, with input from every research team at OpenAI.
  • Produced the Dota showmatch (80K concurrent viewers on Twitch) and numerous paper release videos.

MURAL · Content marketing manager · Oct 2015–Oct 2016

First hire in San Francisco, working with a team across the US and Argentina. Created all marketing content (videos, articles, webinars, live events, social) and the style guide, and pushed adoption among Fortune 500 organizations.

SomaTone Interactive · VO producer · Jul–Sep 2015

Managed voiceover production, sourcing, and engineering for Riot Games, Super Evil Mega Corp, Gameloft, and Frima.

Freelance · Producer, sound designer · 2011–2015

Web content and interactive media. Also mixed dozens of student films as a ProTools tech at USC.

Contact

Reach out to discuss collaborations or shared interests like AI, policy, and history: larissafschiavo@gmail.com. For Grove Research: hi@groveresearch.com.

Journalists with questions about how AI and related technologies work, and how they might work in the future, are especially welcome. Ask me anything (within reason).